This paper presents a novel summarization of biomechanical and performance data for user interface designers. Previously, there was no simple way for designers to predict how the location, direction, velocity, precision, or amplitude of users' movement affects performance and fatigue. We cluster muscle coactivation data from a 3D pointing task covering the whole reachable space of the arm. We identify eleven clusters of pointing movements with distinct muscular, spatio-temporal and performance properties. We discuss their use as heuristics when designing for 3D pointing.


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